Curtis L. Olson wrote:
> David Findlay writes:
> 
>>Anyone know if multitexturing is supported by Plib?
> 
> 
> As far as I know, it is not.
> 
> 
>>That would make airports and terrain look much better. Thanks,
> 
> 
> Well, yes or no depending on what combinations of textures you pick.

The first (and only) use of multi-texturing I would like to see would be 
  textures overlapping each other to get a smooth transition.

Erik


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