* [EMAIL PROTECTED] (Christian Stock) [2002.06.04 21:56]: > Hi, > > Let me introduce myself, before I start with what I'm interested at.
Hi. Let me start off by saying that the FG scenery has not been developed that much over the past year (IMHO), so there are plenty of opportunities for you to rack up geek-points. > I had a first look at flightgear about 1.5 years ago, but decided to go > with FS2K and got deeply involved in scenery creation (also done some panel > work). The last year I spent mostly trying to crack FS2K2 bgls, and I > probably know them better than anyone else who is not part of the M$ FS > team. I have to say that I've had it know with the obvious complete > stubbornness on Microsofts part to not provide any form of help to > customize their simulator. All the time I have spent trying to do my own > things, probably would have been spent better spent helping out here, and > trying to incorporate the FS2K2 features into FG. I decided that I'd from > now on rather help here, then continue to hit my head against the brick > wall in Redmond. For everyone else, here's some of Christian's handywork: http://ftp.avsim.com/library/esearch.php?DLID=&Name=&FileName=&Author=Christian+Stock&CatID=Root Looks good. > What I would like to have a go at development wise (apart from converting > my NZ data to FG scenery), The README from your NZ scenery on AVSim.com, states: You aren't allowed to distribute this scenery, or part of it, commercially or for any profit whatsoever. This being a derived product from the LINZ NZTopo Database makes it copyrighted data! Taking that statement at face value, I'm not sure we can include the scenery in the official FG scenery distribution since it conflicts with the GPL (which allows you to charge money for distribution). A pretty good example of this is Curt's CD page: http://www.infoplane.com/~curt/ > is to improve the terrain in FG. The scenery generation side of FlightGear is covered under a sister project called TerraGear. See http://terragear.org/ and make sure you join the mailing lists. > How is the LOD of the elevation mesh handled? To my knowledge, we do not currently do LOD for scenery. > Also, are seasons implemented? Nope. > The bitmaps could also look better, but I know someone who made a > complete replacement set of the FS2K2 textures as freeware, they look > really good and I think I can maybe organise something there :). One of the obstacles we face with using MSFS addons is that most are "freeware" and forbid selling or altering of the work. We have to explicitly get the authors to relicense their works as GPL (or Public Domain) for us to include them in the official FG distribution. > And finally, the new 'autogen' feature of FS2K2 is one of the features > I really like. Having autogenerated 3D objects depending on land use > textures is just great (looks good and gives you more of a feel of > 'beeing there'). I can also have a look into how this works in detail. I think someone has been experimenting with autogen, but I'm not sure how that development is going. > Looking forward to get involved here. Me too. :-) Can't wait for you to replace "Microsoft Flight Simulator 2000" with "FlightGear" here: http://www.sli.unimelb.edu.au/people/staff/cstock.html If/When you actually do start actively developing FG, remind me to add you to this page (if you wish): http://unbeatenpath.net/software/fgfs/Developers/Developers.html Thanks -- Cameron Moore [ The sooner you fall behind, the more time you'll have to catch up. ] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
