Ok, here are some replies, I've been away for 2 days... To add to my MSFS work which Cameron mentioned, I have to say that I had a webpage at spaceports which was far more impressive :) The page doesn't exist anymore though, but you can check my NZ 'elevation mesh' and 'land use' scenery out here: www.geographx.com
About my NZ scenery plans and M$ BGL plans. Yes, my NZ scenery could not be integrated to the FG project as such. But that's a general problem since really good geographical data (apart from the US) is commercial and we just have to live with it. However, I'll still do it (because I'm working together with geographx in this respect, who kindly offer me the data for use with flight sims) and as long as it's distributed separately from FG, there shouldn't be any problems. Plus, it should crank the realism level up quite a few notches. To use a potential BGL loader you'd have to own FS2K2 of course. But then, there's nothing really forbidding you using those bgls in another flight sim, is there? I only see this as an 'in between' solution, until we'll have much better native FG scenery :) I had a look at the terragen page, I guess I'll have to get my hands dirty now :) From reading your replies, I think the best way to start is with working on a terrain LOD method. I just read a PhD which nicely summarised the available methods we have. If I'm informed right, FG uses TIN models? I think this is the right way to go. One thing we may want to follow up is developped by NVIDIA called 'slicing'. I'll have more research into that: (http://developer.nvidia.com: S Dietrich: Elevation maps). We could either use static, discrete LODS (fs2K2 uses this), but I'm in favour of the continuous LOD, which is computed while rendering, for example Performer uses it and called it ASD. I'll have more research into this. I really should have a look at plib I guess. Glad to hear it's similar to Performer! I also approximately know how to get rid of those land use texture squares, but I think I should really get started with elevation mesh LOD programming. This really is imperative to have. Ok, I hope I can download and compile the sources of the weekend and then I'll have a look into the sources... Cheers, Christian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
