Roman Grigoriev writes: > Dave I've built custom scenery from 100m DEMs
That's Curt's default for US scenery. Do you mean a higher resolution? > only you need to increase FG_MAX_NODES from 4000 to maybe 40000 and > have error in main.cxx for example 10 or 5 meters on geforce3 and > dualPIII800 I got 30 fps and have around 30000 nodes per tile and > all works fine Try flying at, say, 10,000ft with 20000m visibility and tell me your framerate. Once we implement some kind of LOD, this won't be as much of a problem, because we'll have much-simplified versions of far-away tiles, and high detail only for the nearest ones. Any volunteers? > But on mountains there are a lot errors when you built with > min-angle=0 but overwise you got a lot of polygons :((( So a lot of > things to do Our current triangle library just isn't performing with more complex scenery. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
