Martin Dressler wrote:
> 
> On Fri 12. July 2002 09:15, you wrote:
> > Status update on Multiplayer.
> >
> > We got our multiplayer-deamon up and running SunOS 4.7
> > and will port to current codebase to Linux (RH 7.3)
> > and Cygwin(or VC++ 7) somewhere next week.
> >
> > Next step will be defining the protocols. Basic
> > outline for first-time handshake should be finished by
> > wednesday.
> > The next question will be:
> >
> > 1)What information do you guys *really* want updates
> > every data-packet send every 1/x second (x=20 atm, but
> > changable) ?
> > It has to be enough information to predict the next
> > position(s) but not too much because we need to stay
> > inside a 512BYTES(or 576 including headers) packet
> > limit.
> >
> IMHO you need to send at least position,orienation,speed vectors, time mark
> and plane ID. Maybe also orientation changes.
> IMHO you can also send some control surfaces position, but this could be at
> lower rate.

Most of the control surface positions can be guessed by looking at the
accelerations (determined from the speed vectors), so we can save that
bandwidth.

CU,
Christian

--
The idea is to die young as late as possible.        -- Ashley Montague


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