Martin Dressler wrote: > > On Fri 12. July 2002 09:15, you wrote: > > Status update on Multiplayer. > > > > We got our multiplayer-deamon up and running SunOS 4.7 > > and will port to current codebase to Linux (RH 7.3) > > and Cygwin(or VC++ 7) somewhere next week. > > > > Next step will be defining the protocols. Basic > > outline for first-time handshake should be finished by > > wednesday. > > The next question will be: > > > > 1)What information do you guys *really* want updates > > every data-packet send every 1/x second (x=20 atm, but > > changable) ? > > It has to be enough information to predict the next > > position(s) but not too much because we need to stay > > inside a 512BYTES(or 576 including headers) packet > > limit. > > > IMHO you need to send at least position,orienation,speed vectors, time mark > and plane ID. Maybe also orientation changes. > IMHO you can also send some control surfaces position, but this could be at > lower rate.
Most of the control surface positions can be guessed by looking at the accelerations (determined from the speed vectors), so we can save that bandwidth. CU, Christian -- The idea is to die young as late as possible. -- Ashley Montague _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
