On Fri, 2002-07-12 at 09:34, Christian Mayer wrote:
> Martin Dressler wrote:
> > 
> > On Fri 12. July 2002 09:15, you wrote:
> > > Status update on Multiplayer.
> > >
> > > We got our multiplayer-deamon up and running SunOS 4.7
> > > and will port to current codebase to Linux (RH 7.3)
> > > and Cygwin(or VC++ 7) somewhere next week.
> > >
> > > Next step will be defining the protocols. Basic
> > > outline for first-time handshake should be finished by
> > > wednesday.
> > > The next question will be:
> > >
> > > 1)What information do you guys *really* want updates
> > > every data-packet send every 1/x second (x=20 atm, but
> > > changable) ?
> > > It has to be enough information to predict the next
> > > position(s) but not too much because we need to stay
> > > inside a 512BYTES(or 576 including headers) packet
> > > limit.
> > >
> > IMHO you need to send at least position,orienation,speed vectors, time mark
> > and plane ID. Maybe also orientation changes.
> > IMHO you can also send some control surfaces position, but this could be at
> > lower rate.
> 
> Most of the control surface positions can be guessed by looking at the
> accelerations (determined from the speed vectors), so we can save that
> bandwidth.

Huh?  The relationship between control surface positions and aircraft
speed will, at the very best, vary considerably from aircraft to
aircraft and, at worst, there will be no relationship at all (e.g
ailerons, rudder)

> 
> CU,
> Christian
> 
> --
> The idea is to die young as late as possible.        -- Ashley Montague
> 
> 
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