ace project wrote:
> --- Billy Verreynne <[EMAIL PROTECTED]> wrote:

>>>All packets will (hopefully) support compression
>>
>>using
>>
>>>zlib.
>>
>>At software level? I would be hesitant to do this
>>myself. Compression and
>>decompression can become an overhead and result in
>>being the bottleneck, instead
>>of network latency. As a multiplay configurable
>>option, it makes a lot of sense.
>>
> 
> Ok, we'll make zip optional. We heard from a ID
> multiplayer programmer that the overhead was minimal
> compared to the profit gained (bigger packet, better
> support for low-bandwidth connections). We will just
> test how much time it takes to zip a packet ask
> yourselfs whether its worth it.

Which reminds me. About two years ago I had some interrest in a *very 
small* real-time compression algorithm I saw on freshmeat.net
It has absolute real time (small memory footprint) decompression and 
semi-realtime compression (if I recall all that correclty).

Sadly I don't have the link anymore. Have to search for it.

Erik




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