ace project wrote: > --- Billy Verreynne <[EMAIL PROTECTED]> wrote:
>>>All packets will (hopefully) support compression >> >>using >> >>>zlib. >> >>At software level? I would be hesitant to do this >>myself. Compression and >>decompression can become an overhead and result in >>being the bottleneck, instead >>of network latency. As a multiplay configurable >>option, it makes a lot of sense. >> > > Ok, we'll make zip optional. We heard from a ID > multiplayer programmer that the overhead was minimal > compared to the profit gained (bigger packet, better > support for low-bandwidth connections). We will just > test how much time it takes to zip a packet ask > yourselfs whether its worth it. Which reminds me. About two years ago I had some interrest in a *very small* real-time compression algorithm I saw on freshmeat.net It has absolute real time (small memory footprint) decompression and semi-realtime compression (if I recall all that correclty). Sadly I don't have the link anymore. Have to search for it. Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel