David Megginson writes: > Jim Wilson writes: > > > It looks pretty good with this patch: > > > > RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Scenery/tileentry.cxx,v > > retrieving revision 1.9 > > diff -r1.9 tileentry.cxx > > 891c891,893 > > < * SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev(); > > --- > > > * SG_FEET_TO_METER - globals->get_scenery()->get_cur_elev() - 30; > > > if (agl < 0) agl = 0; > > Unfortunately, not for 16bpp -- the lights are still so high that I > have to use to mouse to look up to see them. I tried commenting out > the 16bpp detection and using the 32bpp lift, but the lights were > still floating high in the air. This looks like it's going to take a > fair bit of work.
It's a very tough problem. A 24 bit depth buffer helps a lot, but a 16 bit depth buffer makes it a *really* hard problem. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
