Erik Hofman writes: > > Norman Vine wrote: > > Jonathan Polley writes: > > >>I > >>would like to see if this solves a similar problem I have with OS X's > >>threading. I really prefer the threaded tile loader as it gives me a > >>much smoother frame rate. > > > Interesting that this problem exists on OS X also. Could the automatic > > cleanup of threads at exit() be a Linux extension to Posix threads ??? > > http://www.opengroup.org/onlinepubs/007908799/xsh/threads.html > > Well, IRIX doesn't have this problem, so at least it's not not just a > Linux extension.
That's good to know, thanks But the question remains how best to get the threaded tile manager working and 'behaving' under Win32 and OS X. I have demonstrated one way todo this using the facilities built into C++ but this implies a fairly significant change in how Singleton Objects are represented within FGFS. I am certainly open to other methods. I have no preferences as to how this is done as long as it works I think that we all agree that we should get the threaded tile manager working on all supported systems if possible as it is significantlly 'smoother' Cheers Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel