Erik Hofman writes:
>
> Norman Vine wrote:
> 
> > But the question remains how best to get the threaded tile manager
> > working and 'behaving' under Win32 and OS X.
> 
> Does this patch work by any chance?

It seems to fix a minor problem with my patch
i.e.  FGFS printed a failed assertion is sgThread at exit
and this patch gets rif of that

but FGFS still won't exit with out a 'ctrl-c' or other forced
sig quit with the existing static FGTileManager whereas
it exits with a dynamically allocated one that automagically 
calls its destructor at exit time

Thanks

Norman

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