I loaded the threaded Win32 FlightGear and gave it a try. Aside from the know problem, which is EXACTLY how my Mac works when I build with threading ;), the only thing I noticed was a slight (10% or so) reduction in frame rate and, the to be expected, garbled output on the console.

Good work!

Jonathan Polley


On Monday, December 2, 2002, at 04:57 PM, Norman Vine wrote:

Hi all

I have placed a MingW32 < native win32 > fgfs executable compiled
from yesterday's CVS files at
http://rockfish.net/~nhv/fgfs/fgfs_ming_thread.tgz

This uses the threaded tile pager and I have included
a pthread.dll that must be kept in the same directory
as the executable

This will require the CVS version of the base files

There is a 'known' problem exiting the program with the
pager thread not getting a 'quit' mesage

I just use 'ctrl-c' in the console window and this seems to work

This also uses Andy's 3D HUD for the normal HUD and the
previous minimal 2D HUD

The only other change is I am testing a 'modified' tilemanager
and would 'appreciate' feedback on any tile-boundary problems
ie wierd crashes, spurious height above ground readings ect

Enjoy

Norman


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