David Megginson writes:

> Jim Wilson writes:
> 
>  > Actually, no, well yes this is a good idea.  But I don't think it is
>  > necessary.  AFAIK the model rotates correctly already.
> 
> The FDMs give us lon/lat/alt and roll/pitch/hdg.  FlightGear then has
> to apply transformations to make the model appear in the right place
> and with the right orientation.  After reading your posting, I'm
> trying to remember how, exactly, we do that -- I'm willing to be that
> we just rotate the model around the origin by the roll, pitch, and
> heading. 

Yup that's how its done once we have reestablished a Geocentric
Cartesian Coordinate System and 'rolled' in our Local Tangent Space
transformed so as to honor Andy's favorite our 'current scenery's tile center' 
based OpenGL space

Cheers

Norman

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