Jim Wilson writes:
>
> This same effect is less or more depending on exactly where the "origin" is. 
> We could eliminate it by offseting the lon/lat/alt and roll/pitch/hdg to the
> current center of gravity for the camera,  but that isn't necessary.  It'll
> look good enough (you can't visually see the error) if the origin is just
> placed in a reasonable approximate location.

In your example you may not see the error but .....

You certainly want to offset the camera to its real location
if you ever want to be able to move your head inside of the cockpit

It really is no big deal to do this just one translate per iteration of the
main loop, and once implemented it will just work for all view modes

norman


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