On 10 Jan 2003 08:42:13 -0800, 
Tony Peden <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote:
> > Matthew writes:
> > > Wing flexing? Is that possible in FG? Keep going this way and I
> > > might need to replace my Geforce 2 GTS 32MB card with something
> > > new, if its worth it(seems to be still perfoming really well
> > > though). Would be cool to see wings flex when taking off, or with
> > > turbulence etc.
> > 
> > Have a look at the Wright flyer in FlightGear.
> > 
> >    fgfs --aircraft=wrightFlyer1903
> > 
> > The wing flexing isn't perfect, but it shows that it's possible and
> > with a bit more work, could be made a lot smoother.  This could be
> > very interesting to attach to some internal FDM variable for the
> > much larger aircraft ...
> 
> Already one there ... normal load factor or nlf.  This is basically
> lift/weight so when it's zero the wings are unloaded.  One is
> lift=weight, so the wings should bend to their normal, one-g shape.
> Greater than one, and you're pullin g's, so the tips should bend up
> to varying degrees depending on the aircraft and load.

..we _could_ interface with http://felt.sourceforge.net/ .  ;-)

> BTW, it's a wee bit scary to see just how much high-aspect ratio
> wings will bend up when pulling more than 2-3 g's.

..possibly another reason for the size of airliner "windows".  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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