On 10 Jan 2003 08:42:13 -0800, Tony Peden <[EMAIL PROTECTED]> wrote in message <[EMAIL PROTECTED]>:
> On Fri, 2003-01-10 at 07:30, Curtis L. Olson wrote: > > Matthew writes: > > > Wing flexing? Is that possible in FG? Keep going this way and I > > > might need to replace my Geforce 2 GTS 32MB card with something > > > new, if its worth it(seems to be still perfoming really well > > > though). Would be cool to see wings flex when taking off, or with > > > turbulence etc. > > > > Have a look at the Wright flyer in FlightGear. > > > > fgfs --aircraft=wrightFlyer1903 > > > > The wing flexing isn't perfect, but it shows that it's possible and > > with a bit more work, could be made a lot smoother. This could be > > very interesting to attach to some internal FDM variable for the > > much larger aircraft ... > > Already one there ... normal load factor or nlf. This is basically > lift/weight so when it's zero the wings are unloaded. One is > lift=weight, so the wings should bend to their normal, one-g shape. > Greater than one, and you're pullin g's, so the tips should bend up > to varying degrees depending on the aircraft and load. ..we _could_ interface with http://felt.sourceforge.net/ . ;-) > BTW, it's a wee bit scary to see just how much high-aspect ratio > wings will bend up when pulling more than 2-3 g's. ..possibly another reason for the size of airliner "windows". ;-) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel