----- Original Message -----
From: "Jon Berndt" <[EMAIL PROTECTED]>
To: "Flightgear-Devel" <[EMAIL PROTECTED]>
Sent: Monday, March 17, 2003 7:24 AM
Subject: [Flightgear-devel] Shadows


> Has anyone ever considered implementing aircraft shadows projected on the
> ground?
I tried to work not with shadows but with light lobes but It requres
multitexturing that PLIB NOT support and I think that will not support in
nearest future. FlightGear is tightly connected with PLIB and Curtis IMHO
will not release FlightGear w/o released PLIB with multitexturing
Lets hope that OpenGL2.0 will come out in nearest future and Steve Baker
start to work on implementing newest coolest shaders and other stuff in
PLIB. Now only one opensoure scenegraph support multitexturing+newest
shaders techniques - OpenSceneGraph
Roman
>
> Jon
>

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