Roman Grigoriev wrote:

I tried to work not with shadows but with light lobes but It requres
multitexturing that PLIB NOT support and I think that will not support in
nearest future. FlightGear is tightly connected with PLIB and Curtis IMHO
will not release FlightGear w/o released PLIB with multitexturing
Lets hope that OpenGL2.0 will come out in nearest future and Steve Baker
start to work on implementing newest coolest shaders and other stuff in
PLIB. Now only one opensoure scenegraph support multitexturing+newest
shaders techniques - OpenSceneGraph

Did you take a look at the water demo of plib? It uses multitexturing without build-in support from plib.

plib/examples/src/ssg/water

Erik


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