I tried to work not with shadows but with light lobes but It requres multitexturing that PLIB NOT support and I think that will not support in nearest future. FlightGear is tightly connected with PLIB and Curtis IMHO will not release FlightGear w/o released PLIB with multitexturing Lets hope that OpenGL2.0 will come out in nearest future and Steve Baker start to work on implementing newest coolest shaders and other stuff in PLIB. Now only one opensoure scenegraph support multitexturing+newest shaders techniques - OpenSceneGraph
Did you take a look at the water demo of plib? It uses multitexturing without build-in support from plib.
plib/examples/src/ssg/water
Erik
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