Jon Berndt <[EMAIL PROTECTED]> said:
> Has anyone ever considered implementing aircraft shadows projected on the > ground? > > Jon >
How about cheating? Add a rectangle under the aircraft, map a fuzzy silhouette texture onto it and animate it down to ground level (translate it based on AGL). Above 50m AGL you'd have to offset up a little to keep it "above" the terrain.
If the sun angle is in the property tree that could be used to reposition slightly, although low angles (long shadows) would not be possible with the current capability.
Very good idea. The shadow could be added to the model file as an extra object (w/ a transparent dark texture in the shape of the aircraft top view) which is then animated so that's always positioned on the ground relative to the aircraft. The alternative is to add a "second model" and animate that relative to the aircraft. I don't know if there's a way to load in two aircraft (i.e. the "second model"). This latter approach would be better because one would not have to modify the current aircraft model files.
Regards, Michael
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