----- Original Message ----- From: "Erik Hofman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, March 17, 2003 12:25 PM Subject: Re: [Flightgear-devel] Shadows
> Roman Grigoriev wrote: > > > I tried to work not with shadows but with light lobes but It requres > > multitexturing that PLIB NOT support and I think that will not support in > > nearest future. FlightGear is tightly connected with PLIB and Curtis IMHO > > will not release FlightGear w/o released PLIB with multitexturing > > Lets hope that OpenGL2.0 will come out in nearest future and Steve Baker > > start to work on implementing newest coolest shaders and other stuff in > > PLIB. Now only one opensoure scenegraph support multitexturing+newest > > shaders techniques - OpenSceneGraph > > Did you take a look at the water demo of plib? > It uses multitexturing without build-in support from plib. > > plib/examples/src/ssg/water Yes, but you can't specify second texture's coordinates - It uses texgen I can work with second texture, Maqrten Stronberg gave multitexture patch to me at Summer 2002, but as you see there is no multitexture in PLIB CVS That's too sad :((( Roman > > Erik > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
