On Thursday, July 3, 2003, at 01:00 PM, [EMAIL PROTECTED] wrote:
Message: 9 Date: Thu, 03 Jul 2003 21:41:58 +0800 From: "Innis Cunningham" <[EMAIL PROTECTED]> Subject: [Flightgear-devel] Texture Sizes To: [EMAIL PROTECTED] Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; format=flowed
Hi Folks
With regard to texture sizes for instrument guages is it better(less
demanding on the CPU/graphics card)to have a lot of small textures, or is it
better to put them all on one large texture, or does it not matter.
If you know all the textures will be used at the same time, it is better for the cpu/graphics card to have one large texture (fewer state changes). This isn't always possible though, if you want to use really big textures (you'll hit the card's texture size limit). Most cards these days can do 1024x1024 (and higher). Many older cards are limited to 256x256.
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