On Thursday 03 July 2003 21:52, Christian Mayer wrote:
> Richard A Downing FBCS schrieb:
> > On Thu, 03 Jul 2003 20:52:49 +0200
> > Christian Mayer <[EMAIL PROTECTED]> wrote:
> >  
> >> IMHO we should require a card with T&L setup as minimum, i.e. GeForce 
> >> class. And they should be able to handle a reasonable texture size.
> > 
> > I totally disagree with this idea.  Lots of life left in TNT2s.  It's not 
good practise to 'require' too modern hardware.  IMO.
> > Richard.
> 
> OK, the two cheapes cards I could find were of the TNT2 type (29 EUR and 
> 34 EUR) - but the next more expensive one was for 39 EUR an GeForce2 MX 
> 440. (1 EUR = roughly 1 USD).
> Those are proces for *new* hardware. eBay should be cheaper...
> 
> At those cheap prices I can expect the people to upgrade when there's a 
> need for it. And especially I can't expect to slow down development for 
> the majority of the users.

I simply don't have any money to spend on anything other than bills and food, 
and that's tricky.

> 
> This is even more the point when older cards are automatically taken 
> care for (PLIB scales the textures down when necessary)

This doesn't always work well - I've recently found that my card can only 
handle textures > 512 x 512 in AC3D in 16bpp, for example.
> 
> And still even more: a TNT2 can easly handle textures bigger than 
> 245x256. Its precessor, the RivaTNT could already handle bigger textures 
> (IIRC up to 4096x4096)
> 
> So I really don't think we should limit ourselves *here*.
> 
> I don't remember exactly when the first GeForce cards did show up. I 
> think it was some time around 2000. That's 3 1/2 years ago. That is ages 
> for graphic accelerators and not very modern.
> 
> CU,
> Christian

I'd love to get a better card but I can't atm.  Not won't, but can't.

LeeE


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