On Thursday 03 July 2003 21:52, Christian Mayer wrote: > Richard A Downing FBCS schrieb: > > On Thu, 03 Jul 2003 20:52:49 +0200 > > Christian Mayer <[EMAIL PROTECTED]> wrote: > > > >> IMHO we should require a card with T&L setup as minimum, i.e. GeForce > >> class. And they should be able to handle a reasonable texture size. > > > > I totally disagree with this idea. Lots of life left in TNT2s. It's not good practise to 'require' too modern hardware. IMO. > > Richard. > > OK, the two cheapes cards I could find were of the TNT2 type (29 EUR and > 34 EUR) - but the next more expensive one was for 39 EUR an GeForce2 MX > 440. (1 EUR = roughly 1 USD). > Those are proces for *new* hardware. eBay should be cheaper... > > At those cheap prices I can expect the people to upgrade when there's a > need for it. And especially I can't expect to slow down development for > the majority of the users.
I simply don't have any money to spend on anything other than bills and food, and that's tricky. > > This is even more the point when older cards are automatically taken > care for (PLIB scales the textures down when necessary) This doesn't always work well - I've recently found that my card can only handle textures > 512 x 512 in AC3D in 16bpp, for example. > > And still even more: a TNT2 can easly handle textures bigger than > 245x256. Its precessor, the RivaTNT could already handle bigger textures > (IIRC up to 4096x4096) > > So I really don't think we should limit ourselves *here*. > > I don't remember exactly when the first GeForce cards did show up. I > think it was some time around 2000. That's 3 1/2 years ago. That is ages > for graphic accelerators and not very modern. > > CU, > Christian I'd love to get a better card but I can't atm. Not won't, but can't. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
