Innis Cunningham writes:
> With regard to texture sizes for instrument guages is it better(less 
> demanding on the CPU/graphics card)to have a lot of small textures, or is it 
> better to put them all on one large texture, or does it not matter.

Having 4 256x256 textures vs. 1 1024x1024 makes no difference in terms
of memory usage, even when using mipmaps.  There may be state swapping
costs that might sway you one way or the other depending on your
specific situation.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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