Lee Elliott writes:

 > Is there any way to come up with a rough guidence figure?

The untextured 737 model I just parked at KSFO has 392 vertices and
332 faces, according to Blender.  That's
way too high if we're going to use a realistic number of planes.

For buildings, I try to stay under 8 faces and to use a 32x32 texture.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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