Lee Elliott writes: > Is there any way to come up with a rough guidence figure?
The untextured 737 model I just parked at KSFO has 392 vertices and 332 faces, according to Blender. That's way too high if we're going to use a realistic number of planes. For buildings, I try to stay under 8 faces and to use a 32x32 texture. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
