On Tue, 8 Jul 2003 15:58:26 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> I think we have some capacity (especially on higher end systems) for > cranking more polygons. However, we need to be careful because we > might find ourselves throwing 10-100 of these aircraft into a single > scene (i.e. landing at a busy airport.) We might be able to get away > with 1 high polygon count model, but if we have 10-100 it will kill us > ... and if they are all parked at the airport, we might not be able to > use LOD to bail us out (like we could if the aircraft were all airborn > and flying normal routes with normal separation.) > Perhaps we need separate low poly-count models suitable for use as AI aircraft. FS2k2 supports such a feature. Such models wouldn't need 3D cockpits or animations, although retracting landing gear and spinning props might be visually useful. And I suppose being able to jump into the cockpit of an AI aircraft could be fun too, even if only as an observer. Hmmm maybe animations and 3D cockpits could stay. Cheers, Bernie _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
