On Tuesday 08 July 2003 18:45, Lee Elliott wrote: > On Wednesday 09 July 2003 00:53, Bernie Bright wrote: > > On Tue, 08 Jul 2003 22:07:06 +0100 > > > > Lee Elliott <[EMAIL PROTECTED]> wrote: > > > On Tuesday 08 July 2003 21:58, Curtis L. Olson wrote: > > > > Lee Elliott writes: > > > > > Hello all, > > > > > > > > > > While we're discussing texture sizes, I'd like to hear how people > > > > > get > > on > > > > with > > > > > > > > high-poly models. > > > > > > > > > > While I have some problems if a lot of texture space is needed, I > > don't > > > > seem > > > > > > > > to have any trouble with what I'd consider to be high poly models. > > > > > > > > > > What are other peoples experiences in this respect? > > > > > > > > I think we have some capacity (especially on higher end systems) for > > > > cranking more polygons. However, we need to be careful because we > > > > might find ourselves throwing 10-100 of these aircraft into a single > > > > scene (i.e. landing at a busy airport.) We might be able to get away > > > > with 1 high polygon count model, but if we have 10-100 it will kill > > > > us ... and if they are all parked at the airport, we might not be > > > > able to use LOD to bail us out (like we could if the aircraft were > > > > all airborn and flying normal routes with normal separation.) > > > > > > > > In general, for real time simulation, it's a really good idea to try > > > > to keep the polygon count down. This is one of the biggest > > > > challenges with building models for real time simulation. > > > > > > Is there any way to come up with a rough guidence figure? > > > > Three 747 models parked at KSFO brought my system to a virtual halt. The > > first two were okay, losing about 5 or 6 fps each. This was on a 32MB > > GeForce2. > > > > Bernie > > Does it make any difference if you toggle texturing off? > > LeeE >
I just downloaded from cvs about 30 minutes ago and recompiled everything and my frame rates went way up higher than usual. I was getting 80 - 95 fps while flying around KSFO checking the new stuff out. I usually get rates in the 60's. WillyB _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
