On Wed, 09 Jul 2003 10:27:42 +1000 Bernie Bright <[EMAIL PROTECTED]> wrote:
> > Perhaps we need separate low poly-count models suitable for use as AI > aircraft. FS2k2 supports such a feature. Such models wouldn't need 3D > cockpits or animations, although retracting landing gear and spinning > props might be visually useful. And I suppose being able to jump into > the cockpit of an AI aircraft could be fun too, even if only as an > observer. Hmmm maybe animations and 3D cockpits could stay. > Please keep in mind that animated flaps, airbrakes and spoilers might be useful for multi-player mode if you intend to practice formation flying... -- Jorge Van Hemelryck _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
