On Friday 11 July 2003 08:04, Frederic BOUVIER wrote:
> WillyB writes:
> > Yeah, plus when I used the middle mouse button in the front view I saw
> > that the model is 180 degrees off.. :/ I have the rear of the plane
> > forward but the 3 view has the front of it forward.
>
> At the bottom left of each 3d view, when you see the grid, there is an
> indication of the coordinate system. Something like ( ascii art )
>   ^ Z
>
>   +--> X
>
> Ctrl+NUM 3 give you the inverted view than NUM 3. Same for the other.
>

I didn't know about the ctrl+num3 .. Cool!


> > ah.. I see.. the wingspan of this RAC (real aircraft) is 15 feet, so I'd
> > want to change the number for size in the = window to be 7.5 ( I have it
> > at 15 at the moment ).
>
> Beware, units are in meter ! 1 blender unit is one meter otherwise, you
> will have a giant plane, but you have the idea. To be sure, count the
> square of the grid, or select a vertex in edit mode and hit 'n' to have the
> coordinates
>
> > That would turn out a model twice the size, if I'm following what you
> > said.
>
> Exactly, if the units were feet, but they are meter if fg

Ok, that helps a lot! :)
thanks 

WillyB


> -Fred
>
>
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