On Friday 11 July 2003 08:04, Frederic BOUVIER wrote: > WillyB writes: > > Yeah, plus when I used the middle mouse button in the front view I saw > > that the model is 180 degrees off.. :/ I have the rear of the plane > > forward but the 3 view has the front of it forward. > > At the bottom left of each 3d view, when you see the grid, there is an > indication of the coordinate system. Something like ( ascii art ) > ^ Z > > +--> X > > Ctrl+NUM 3 give you the inverted view than NUM 3. Same for the other. >
I didn't know about the ctrl+num3 .. Cool! > > ah.. I see.. the wingspan of this RAC (real aircraft) is 15 feet, so I'd > > want to change the number for size in the = window to be 7.5 ( I have it > > at 15 at the moment ). > > Beware, units are in meter ! 1 blender unit is one meter otherwise, you > will have a giant plane, but you have the idea. To be sure, count the > square of the grid, or select a vertex in edit mode and hit 'n' to have the > coordinates > > > That would turn out a model twice the size, if I'm following what you > > said. > > Exactly, if the units were feet, but they are meter if fg Ok, that helps a lot! :) thanks WillyB > -Fred > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
