WillyB writes:
> Yeah, plus when I used the middle mouse button in the front view I saw that 
> the model is 180 degrees off.. :/ I have the rear of the plane forward but 
> the 3 view has the front of it forward. 

At the bottom left of each 3d view, when you see the grid, there is an
indication of the coordinate system. Something like ( ascii art )
  ^ Z
  |
  +--> X

Ctrl+NUM 3 give you the inverted view than NUM 3. Same for the other.

> ah.. I see.. the wingspan of this RAC (real aircraft) is 15 feet, so I'd want 
> to change the number for size in the = window to be 7.5 ( I have it at 15 at 
> the moment ). 

Beware, units are in meter ! 1 blender unit is one meter otherwise, you will have
a giant plane, but you have the idea. To be sure, count the square of the grid,
or select a vertex in edit mode and hit 'n' to have the coordinates

> That would turn out a model twice the size, if I'm following what you said. 

Exactly, if the units were feet, but they are meter if fg

-Fred


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