On Friday 11 July 2003 05:58, Christopher S Horler wrote:
> I get a three view drawing, make the fuselage and 1 wing.  Then I
> convert to mesh and optimise the mesh if necessary.  Then I remove half
> of my extruded profile for the fuselage and duplicate and mirror the
> remaining half to make sure I've a symmetrical object (assuming the a/c
> is symmetrical).

That's the way I did my 'Experimental "UFO" model'
which I'm using to experiment and develope my texturing skills.

> To make the wing I produce cut sections of the wing and then skin them
> as I think is mentioned in one of Bart's tutorials for blender (I think
> it's a cave one) a great source for these is model a/c plans.

I have links in bookmarks for about 50 or so Blender tutorials. I think I've 
seen the cave one, I'll go and check them out again.

> I think the boolean tools could be very useful (but these weren't
> available when I started using blender).  They could be used to get a
> good cutout quicker than editing the vertices to put in the u/c bay.

I have not delved into the world of booleans yet, at least not in Blender.

> I made realistic looking wheels by making a high poly-count model of a
> wheel and adjusting material properties etc to give an almost
> photorealistic wheel... I then used this by making a texture from it and
> putting it on a low polycount wheel (no one looks that much closely at
> the wheels anyway).

Yeah.. the wheels are one of those details that no one notices when they are 
right, but if they are off somehow it sticks out like a sore thumb.

Thanks for the input :)

I think when this thread is all said and done with I'll cull it out and put it 
in the Wiki. 

Re's WillyB



> On Fri, 2003-07-11 at 10:23, Frederic BOUVIER wrote:
> > WillyB wrote:
> > > http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png
> > > You can probably spot some other things I've started to do wrong.
> >
> > Ok, you already got the idea, but I would rotate the images in gimp ( top
> > and front ) to have horizontals and verticals.
> >
> > If you crop the top view to the wings extremities and you already know
> > the wingspan, it is easy to calibrate the image because the size you
> > enter in blender is just wingspan / 2. Same for the other views.
> >
> > -Fred
> >
> >
> > _______________________________________________
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
> > http://mail.flightgear.org/mailman/listinfo/flightgear-devel


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