On Friday 11 July 2003 05:58, Christopher S Horler wrote: > I get a three view drawing, make the fuselage and 1 wing. Then I > convert to mesh and optimise the mesh if necessary. Then I remove half > of my extruded profile for the fuselage and duplicate and mirror the > remaining half to make sure I've a symmetrical object (assuming the a/c > is symmetrical).
That's the way I did my 'Experimental "UFO" model' which I'm using to experiment and develope my texturing skills. > To make the wing I produce cut sections of the wing and then skin them > as I think is mentioned in one of Bart's tutorials for blender (I think > it's a cave one) a great source for these is model a/c plans. I have links in bookmarks for about 50 or so Blender tutorials. I think I've seen the cave one, I'll go and check them out again. > I think the boolean tools could be very useful (but these weren't > available when I started using blender). They could be used to get a > good cutout quicker than editing the vertices to put in the u/c bay. I have not delved into the world of booleans yet, at least not in Blender. > I made realistic looking wheels by making a high poly-count model of a > wheel and adjusting material properties etc to give an almost > photorealistic wheel... I then used this by making a texture from it and > putting it on a low polycount wheel (no one looks that much closely at > the wheels anyway). Yeah.. the wheels are one of those details that no one notices when they are right, but if they are off somehow it sticks out like a sore thumb. Thanks for the input :) I think when this thread is all said and done with I'll cull it out and put it in the Wiki. Re's WillyB > On Fri, 2003-07-11 at 10:23, Frederic BOUVIER wrote: > > WillyB wrote: > > > http://24.121.17.106/fgfs/cassutt-racer/bld-ss1.png > > > You can probably spot some other things I've started to do wrong. > > > > Ok, you already got the idea, but I would rotate the images in gimp ( top > > and front ) to have horizontals and verticals. > > > > If you crop the top view to the wings extremities and you already know > > the wingspan, it is easy to calibrate the image because the size you > > enter in blender is just wingspan / 2. Same for the other views. > > > > -Fred > > > > > > _______________________________________________ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
