> Well, sort of.  I hadn't thought of doing it that way.
>  The thing is, you have to keep track of its attach point,
> and if there are any winds, the the 'chute pulls the
> attach point parallel to the relative wind vector at that
> point.  If you are landing in a crosswind, the
> controllability aspects are obvious. Also, the
> deploy/reefed/unreefed drag coefficients could be modeled
> and executed by the FCS, I think, as you mention.  It
> bears some more thought.  The same ideas that play into
> 'chute modeling play into master/child relationships that
> I have been toying with for some time (i.e. aircraft /
> water & fire retardent / food aid, etc.  drops).


I forgot about the crosswind effect.  So we already have the ability to model 
a drag chute, in that you push a button and the airplane slows down 
proportionate to it's speed, but without the crosswind effect.  

Hmm. This is like a glider tow - from the wrong end.


Dave

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David Culp
[EMAIL PROTECTED]
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