> Well, sort of. I hadn't thought of doing it that way. > The thing is, you have to keep track of its attach point, > and if there are any winds, the the 'chute pulls the > attach point parallel to the relative wind vector at that > point. If you are landing in a crosswind, the > controllability aspects are obvious. Also, the > deploy/reefed/unreefed drag coefficients could be modeled > and executed by the FCS, I think, as you mention. It > bears some more thought. The same ideas that play into > 'chute modeling play into master/child relationships that > I have been toying with for some time (i.e. aircraft / > water & fire retardent / food aid, etc. drops).
I forgot about the crosswind effect. So we already have the ability to model a drag chute, in that you push a button and the airplane slows down proportionate to it's speed, but without the crosswind effect. Hmm. This is like a glider tow - from the wrong end. Dave **************************** David Culp [EMAIL PROTECTED] **************************** _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
