On Wednesday 30 July 2003 00:35, Jim Wilson wrote:
> Lee Elliott <[EMAIL PROTECTED]> said:
> 
> > Changing the model would stop that working of course, as the geometry 
would've 
> > changed, but it's a quick and simple way of getting a 'lite' (er) version 
of 
> > a model, at least with regard to texture space requirements.
> 
> Using the "reduce" function in ac3d and deleting a few objects I was able to
> reduce the 747 model almost 80% without remapping textures at all.  Note 
that
> you have to experiment with reducing different parts of the model different
> percentages (the ctrl+z comes in handy for this kind of experimenting :-)). 
> The result is 
> a little rough up close,  but from a couple hundred meters viewing distance 
it
> looks pretty much the same.
> 
> Screen shot:
> http://www.spiderbark.com/fgfs/747reduced.png
> 
> Best,
> 
> Jim

That looks like a jolly good way of getting the low res models we need for 
massive multiplayer and scenery a/c.  Ta for the info.

LeeE


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