On Wednesday 30 July 2003 00:35, Jim Wilson wrote: > Lee Elliott <[EMAIL PROTECTED]> said: > > > Changing the model would stop that working of course, as the geometry would've > > changed, but it's a quick and simple way of getting a 'lite' (er) version of > > a model, at least with regard to texture space requirements. > > Using the "reduce" function in ac3d and deleting a few objects I was able to > reduce the 747 model almost 80% without remapping textures at all. Note that > you have to experiment with reducing different parts of the model different > percentages (the ctrl+z comes in handy for this kind of experimenting :-)). > The result is > a little rough up close, but from a couple hundred meters viewing distance it > looks pretty much the same. > > Screen shot: > http://www.spiderbark.com/fgfs/747reduced.png > > Best, > > Jim
That looks like a jolly good way of getting the low res models we need for massive multiplayer and scenery a/c. Ta for the info. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
