Innis Cunningham <[EMAIL PROTECTED]> said:

> Hi Jim
> Are you working on a low poly version of the 747 for scenery work.

Just a demonstration.  If you saw the screenshot, that shows how far I got
with about 3 minutes work.  It could be better.

> I was working on it yesterday.Regrouping the fuse to use one texture and 
> removing the wing and gear textures to reduce the load.

You can do that if you have time.  Might be just as good to reduce the texture
to 128x128 or 64x64.

> I was planing to just apply a material to the wings, gear and horz 
> stabilizer.Grey(silver) for the wings and stab and black for the wheels. I 

In a largely textured scene with the lighting the way it is in flightgear, 
you will get unsatisfactory results with material colors.  Things tend to look
white (or too bright) when directly into the light source.  And black or too
dark on the other side.

> have mapped the Southwest texture to the fuse and reduced it to 256x256 it 
> is a bit grainey up close but ok from a hundred meters plus.

You know, I'm not sure if we have to worry about using private carrier
liveries from a copyright perspective.  AFAIK Southwest is the first one...in
fact I didn't notice the static model was Southwest until just now (duh!). 
Does anyone know about this?

> What we need to be able to do to put a few static A/C around is to be able 
> to use the one model with multiple textures, as it is now you have to create 
> a separate model for each different airline.This is going to lead to rather 
> large scenery files.

Eventually, yes.

> As I am rather new to AC3D I was wondering if you could answer a couple of 
> questions.
> 
> 1 How do you set the scale for the model.I have had a look in the docs and 
> the program but can't find how to do it.

Not sure what you are asking.  There's a scale button on the left side of the
screen.  One unit in AC3D is one meter in FlightGear.
 
> 2 How do you know what direction the model is facing.When I go to place the 
> A/C in the scenery it does not seem to face in the same direction as what 
> the flight model is facing.Eg: yesterday I placed a model using the heading 
> of the flight model but the static model ended up facing in a different 
> direction by about 60 to 90 deg ???.

In AC3D you should see the left side of the aircraft in the XY Front view.

Best,

Jim

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