Jim Wilson wrote:
Matevz Jekovec <[EMAIL PROTECTED]> said:

  
1) In mode 24 bpp, FlightGear ran faster than in 16 bpp (I also switched 
the Xfree depth to 24 and 16 then). Is there any known explanation (I 
haven't made benchmark, but judging by the eye I thought it was faster) 
for this. I think it's the textures fault as they are in 32 bit palette 
maybe? (including alpha channel) And FlightGear needs to calculate 
approximates to 24 output palette then?
    

I wonder where the 16 bit dithering overhead comes in?  Might this become a
CPU speed (as opposed to interface) issue if there was a lot of texture
swapping going on?  I would think that any dithering would be cached...but...

Best,

Jim
  
My suspicions were not correct. I benchmarked the framerate again yesterday and had 7 FPS in 24bpp mode and 9 FPS in 16bpp mode. I'm pretty sure the 16bpp mode worked faster in all views and positions in comparison to 24 bpp.

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to