Erik Hofman writes: > Curtis L. Olson wrote: > > Erik Hofman writes: > > > >> > >>Hi, > >> > >>I've updated the lighting to reflect the following: > >> > >>scene_ambient = fog_color * ambient > >>scene_diffuse = fog_color * diffuse > >>scene_specular = sun_color * specular > >> > >>As I said, this is still just a test, but I like to know every bodies > >>opinion so far. > > > > > > Why? This doesn't seem right to me? Is there some basis in reality > > for this change? > > What does seem right to you? > Surely not the way it was before ...
Fog color is determined by a lookup table based on sun angle. Scene lighting is also determined by a lookup table based on sun angle. If you multiply those, you'll end up with the sun angle being factored in twice. Also, if our terrain textures are taken from photos, they will already have proper sun illumination factored in. Could you explain what you think is lacking and why you think this will help? Maybe I'm missing something? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
