On my monitor, the first screen shot looks much worse with the new colors. The 2nd is really no comparison becuase it is all dark. The new way simply eliminates any tiny amount of ambient light which probably is not any more realistic than before. The 3rd shot looks nicer, but that's just the sky which you say hasn't changed.
I've added a property /sim/scene_lighting to the code to switch between old and new behavior at runtime (not that you have to speed up time temporarily to get to the new state by pressing 't').
I've also put a new series of screenshots to show the difference between the latest code changes and the old behavior:
http://www.a1.nl/~ehofman/fgfs/gallery/test/
I realize that it still isn't perfect but at least it beats the previous changes by far. Any comments are welcome.
Erik
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