Norman Vine <[EMAIL PROTECTED]> said:

> What this patch does is to determine the HOT starting at the
> current tiles branch node instead of the 'root' scenery node,
> and won't look at other  nodes *if* a terrain intersection is found,
> whereas the 'official' method starts at the 'root' and considers
> all intersections with all objects in the tree
> 
> When and if true Collision detection is implemented a similar
> mechanism can be used for 'collision' with objects that are not in
> the Terrain branch and I think that then one could taxi ontop of the 
> bridge.  Implemeting something like this is certainly doable but
> I don't currently have the time or the itch and would require a
> fair *bit* of work as some 'core' code would have tobe restructured
> 

You could make a branch that had carriers and test that seperately.  It gets a
little trickier when you want to be able to fly on top of something that you
can also taxi on.

BTW It didn't seem that taxiing on the bridge was working with the current
code.  I didn't pursue the issue with other things more pressing.  But I'm
wondering, has anyone else been able to do so?  Does the carrier landing work
with the current code?

Best,

Jim


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