Curtis L. Olson writes:
> 
> Norman Vine writes:
> > Getting rid of GLUT dependencies is a good thing
> > even if the message in the CVS Log is a more then 
> > a *little* scary since it 'mentions' moving to SDL 
> 
> We should probably have an open discussion on the developers list
> about this at some point.  I'm not ready to make the jump at the
> moment, but I've been investigating the possibilities.
 
> - plib dependencies on glut.  As I understand it, at least pui (the
>   opengl gui stuff which flightgear uses heavily) has a lot of glut
>   dependencies hardwired in.  I'd love to be wrong about this.

Hmm have you tried configuring
  --without-glut          build GLUT-free PUI library (highly experimental!)

This has worked for me before
There have been a few changes in the menu code since then
but my guess is it will still work as long as you provide some
other means of getting at an OpenGL suface
 
> - The default GLUT is problematic in the latest RedHat, and many linux
>   distributions ship with a version that doesn't work correctly with
>   catch/throw which results in segfaults whenever an exception is
>   thrown.

AFAICT  Redhat and other distributions are chomping at the bit
waiting for the pending freeglut release

Perhaps if a few of the 'Nix' FlightGear users were to try
building PLIB with freeglut and sharing their results with 
the freeglut developers this release would happen sooner :-)

AFAIK it should just work
 
> > attached patch gets rid of all mention of GLUT from 
> > the cockpit directory
> 
> I appreciate the fixes ... I had looked at that code yesterday and
> assumed it was going to be much harder to make it glut free.

Well I had been meaning todo that cleanup ever since I changed
the HUD to use PLIBs texturemapped fonts and finally had a reason 
to actually do it,  < the if it ain't broke, leave it alone principal >

Cheers

Norman

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