On Fri, 22 Aug 2003 13:26:27 -0500, 
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> Norman Vine writes:
> > I agree having many FDM's and many Aircraft is one of FGFS's
> > cooler points, but...., IMO there is no reason these all need be in 
> > the 'core' package, esp when just staying current with the core 
> > package gets in the way of code development.
> 
> I think at some point (maybe sooner rather than later?) we need to do
> some tweaking to the aircraft directly layout so it is possible to:
> 
>   a) make everything related to a particular plane be contained in a
>      single, dedicated directory tree.
> 
>   b) allow these "aircraft" to be grouped and arranged in various
>      subdirectories (the system would do a recursive search for
>      aircraft or something like that.)
> 
> This would allow any aircraft to be distributed as a single .zip or
> .tgz or .tar.gz or whatever.  Installation of an aircraft would be
> simply extracting the archive into the appropriate folder inside the
> aircraft folder (at the end user's discretion.)  Removal of an
> aircraft would simply be to delete the subdirectory.  I think most end
> users could handle this arrangement ... they seem to be able to do
> similar things for other simulators.
> 
> Then we could maintain a "core" set of aicraft in the official
> repository, and beyond that, aircraft developers would be responsible
> for maintaining and distibuting their own designs.  (We could perhaps
> do something like making a separate area on the ftp server to
> facilitate the storage and distribution of add on aircraft ... because
> we are *not* trying to make things more difficult for the aircraft
> designers as a side effect.)

..these "official add-ons" could also be called "add-on templates".

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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