> My question is: do I have to rotate the model in blender so that both > nose and main gear are on the same level, or will jsbsim place the 3d > model inside fgfs such that both nose and main gear will have ground > contact ? Of course given the correct numbers in the <UNDERCARRIAGE> > section (ie. shorter z-axis lenghts for the nose gear compared to main > gear (my model's origin is the a/c nose))
Make your 3D model "normally" - i.e. do not rotate it to account for the aircraft at-rest attitude in your 3D model. Yes, JSBSim will model gear height and compression and should accurately place the model. This reminds me - I still haven't coded the geometric reference point ... <ducks> But really, I so intend to do it. I've just been busier than I could even begin to say. My head is spinning most of the time. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
