On Thursday 28 August 2003 14:16, Manuel Bessler wrote:
> On Thu, Aug 28, 2003 at 03:03:40AM +0100, Lee Elliott wrote:
> > I'm not very familiar with JSBSim so I don't know if it includes a gear 
> > compression factor.  This could be important when you set the gear up 
because 
> > it might assume, or you might have to tell it, whether the gear z-axis is 
a 
> > loaded or unloaded figure.
> > 
> > When I started animating u/c suspension I found that it's easier if you 
model 
> > the gear at it's unloaded extension i.e. it's position when the a/c is in 
the 
> > air and there's no weight on it.  If you're not going to animate the 
> > suspension then you should model the gear in it's loaded position other 
wise 
> > it'll stick through the ground while it's landed.
> 
> I'm not gonna animate suspension at the moment. i guess the dxfs i used
> are set up for the a/c sitting static on-ground.
> 
> I was wondering about how jsbsim determines where to put the 3d model.
> All i can see in the config is the geometric refences of the different
> a/c parts like engines, gear, c.g., pilot eye pos'n,... but nothing
> referencing that coord-system with ground, except thru the gear pos'ns
> 
> Two ways i can imagine jsbsim doing this: 
> (imagine the gear, all with different lenghts)
> 1. it takes the AC_GEAR from <UNDERCARRIAGE> that would hit the ground
> first if the aircraft would be dropped down on the runway vertically.
> 
> 2. it does 1. but for all three, but rotating/translating the 3d model
> so that all 3 gear of the 3d model will be on the ground like the real
> world (given that the 3d model and the fdm gear definitions correspond)
> 
> 
> Regards,
> Manuel

Try it and see what happens:)

I'm not trying to be flippant but that's often the quickest way of finding out 
and you're not going to break anything - either it'll work or it won't.  If 
it works then you may have to fine tune it but that's normal, in my 
experience.

LeeE


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