On Thu, Aug 28, 2003 at 03:03:40AM +0100, Lee Elliott wrote:
> I'm not very familiar with JSBSim so I don't know if it includes a gear 
> compression factor.  This could be important when you set the gear up because 
> it might assume, or you might have to tell it, whether the gear z-axis is a 
> loaded or unloaded figure.
> 
> When I started animating u/c suspension I found that it's easier if you model 
> the gear at it's unloaded extension i.e. it's position when the a/c is in the 
> air and there's no weight on it.  If you're not going to animate the 
> suspension then you should model the gear in it's loaded position other wise 
> it'll stick through the ground while it's landed.

I'm not gonna animate suspension at the moment. i guess the dxfs i used
are set up for the a/c sitting static on-ground.

I was wondering about how jsbsim determines where to put the 3d model.
All i can see in the config is the geometric refences of the different
a/c parts like engines, gear, c.g., pilot eye pos'n,... but nothing
referencing that coord-system with ground, except thru the gear pos'ns

Two ways i can imagine jsbsim doing this: 
(imagine the gear, all with different lenghts)
1. it takes the AC_GEAR from <UNDERCARRIAGE> that would hit the ground
first if the aircraft would be dropped down on the runway vertically.

2. it does 1. but for all three, but rotating/translating the 3d model
so that all 3 gear of the 3d model will be on the ground like the real
world (given that the 3d model and the fdm gear definitions correspond)


Regards,
Manuel

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