Norman Vine <[EMAIL PROTECTED]> said:

> Jim Wilson writes:
> > 
> > Norman Vine <[EMAIL PROTECTED]> said:
> >  
> > > This came from Siggraph 2003 as did this cloud paper from MS
> > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf
> > 
> > Hmmm...some interesting hints in there.
> 
> Indeed,  I esp like the super impostor
> i.e the 'distant' clouds are clumped together into a mosaic of clouds as an 
> impostor where each cloud used to make the mosaic is an impostor itself :-)

Of course there's no sample code :-)  I wonder at what distance they start
doing that...and if there is a significant benefit over say using a more
numerous set of textures to enhance what we already have for distant overcast
coverage.

Best,

Jim


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