Norman Vine <[EMAIL PROTECTED]> said: > Jim Wilson writes: > > > > Norman Vine <[EMAIL PROTECTED]> said: > > > > > This came from Siggraph 2003 as did this cloud paper from MS > > > http://ofb.net/~eggplant/clouds/CloudsInGames_NinianeWang.pdf > > > > Hmmm...some interesting hints in there. > > Indeed, I esp like the super impostor > i.e the 'distant' clouds are clumped together into a mosaic of clouds as an > impostor where each cloud used to make the mosaic is an impostor itself :-)
Of course there's no sample code :-) I wonder at what distance they start doing that...and if there is a significant benefit over say using a more numerous set of textures to enhance what we already have for distant overcast coverage. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel