Except for that big inland lake that now appeared in the middle of the city!
I think this is a losing battle. Every place that vmap doesn't have a specific coverage area for get's left as "default". This really does mean default ground cover ... not sand, not water. It could happen on the shoreline, but it could happen inland just as easily. There are large areas that are covered by the "default" area type if you fly around a bit.
Personally I think that the previous default texture type was better than sand or water. Maybe we could come up with something a little more generic, but what we had before wasn't too bad as a general compromise.
You're probably right. It is a problematic type. I like the type "SomeSort" also quite a bit ... (not).
BTW. Who came up with the ambient, diffuse and specular values in the materials file?
I experimented with the values ac3d uses for all it's default colors and in the end I'm happier with them and would like to commit it to CVS.
Erik
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