Erik Hofman <[EMAIL PROTECTED]> said: > I've added code to FlightGear to be able to make brighter-than-texture > color highlights for materials. This is enabled by default and on my GF4 > Ti4800 I don't see any noticable difference. > > But on older hardware (like Voodoo) this triggers software rendering, so > I've also added options to enable and disable it (see fgfs -h -v). > > If you want to see the difference, look at the c310-3d in external view. > It's worth a look! >
Metal aircraft! Very nice. Here are some screen shots: http://www.spiderbark.com/fgfs/speclight1.png http://www.spiderbark.com/fgfs/speclight2.png http://www.spiderbark.com/fgfs/speclight3.png It shows up the best on darker textures, and it looks like it highlights some of the model glitches (especially the 747 which I've been doing some major fixing of recently). They stand out from the pavement so much now that it really highlights the need for ground shadows :-) Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
