"Norman Vine" <[EMAIL PROTECTED]> wrote:

> There is no shortcut to be found here, spend your energies looking for 
> higher res data sets to splice in to the vmap0 locally !

Oh, we _do_ have the ability to produce higer res data by hand. The
missing bit is a mechanism to modify the automatic scenery build so
that we can specify an order of different data sources to query.
This way we could have a set of manually edited data for several
places, we could have not that reliable but still pretty high
resolution data and we culd have standard VMap0 data (the same applies
to the source of terrain elevation).
It would be nice if we could automatically merge hand higher resolution
data into the automatic build,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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