... sort of works now, after a few small bug fixes. You can do something like
FG_SCENERY=/usr/local/Scenery:/usr/local/Scenery/Objects (substitute ';' for ':' under Windows) and FlightGear will look in all the directories for static and shared objects like buildings. Only the first base object (scenery mesh) will be loaded. Note that the mesh has to be loaded *before* any static objects or else the static objects won't display, so the path with the base scenery needs to come first, and the paths containing only scenery objects need to come later. All the best, David _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
