David Megginson <[EMAIL PROTECTED]> wrote:

> Thanks.  Obviously, we'll want to make things smarter soon, but for
> now, should we consider moving all of the custom buildings to their
> own directory hierarchy, so that we don't have to reinstall them
> whenever there's a new scenery build?  What does everyone think?

I'd suggest to have a mechanism that provides handling of _all_ sort
manual addition - this includes manual scenery tweaking. I assume this
is best done on scenery generation time - there could be a tree of data
that gets included in the scenery generation process.

Your comments ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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