On Thu, 2 Oct 2003, Martin Spott wrote: > I'd suggest to have a mechanism that provides handling of _all_ sort > manual addition - this includes manual scenery tweaking. I assume this > is best done on scenery generation time - there could be a tree of data > that gets included in the scenery generation process.
This means that adding a single building requires rebuilding the tile. The advantage of the multiple scenery paths is that the landscape can be easily populated with scenery objects, and these can be made available far more easily than having to rebuild EVERYTHING. (I've done rather a lot of scenery generation recently, it's a very big job, in terms of disk space, and processor time - not really something that we'd want to be doing particularly regularly - the only real reasons to do it are when the available terrain data has significantly improved). -- Jon Stockill [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
