Andy Ross writes:
> 
> David Luff wrote:
> > I'm not entirely clear on this - are mipmaps pre-built and available
> > on disk for FG to load, or are they built from the main texture at
> > runtime?
> 
> The latter.  I believe in our case it's done by plib, but there's a
> standard gluBuild2DMipmaps() routine in OpenGL too.  The time it takes
> to generate the mipmaps with the CPU is much less than the time it
> would take to read them off the disk.

True enough but once you run out of card memory you have lost.

With the method I described you are covering 4 times the area with 
the same amount of on card memory every time you do a LOD step

Norman

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