Paul Surgeon wrote:
> Detail textures help but I they are not the answer.
> What is needed is new terrain rendering engine.  :D
>
> I'm sure there will be protesters but this "polygonal" looking
> scenery is not very nice in my opinion. Yes it works but it doesn't
> even begin to resemble real life scenery.

But the answer can't possibly be to blow 4MB of card memory per
texture.  There are dozens of terrain types.  Even a 256MB megacard is
going to run short when you spend your VRAM like that that.

A new terrain renderer would be great.  But it's *not* easy.  On my
game project last year, I got a lot of decidedly non-trivial things
(like Nasal) to work well.  Guess what I was working on when I lost
interest? :)

Andy



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