Paul Surgeon wrote: > Detail textures help but I they are not the answer. > What is needed is new terrain rendering engine. :D > > I'm sure there will be protesters but this "polygonal" looking > scenery is not very nice in my opinion. Yes it works but it doesn't > even begin to resemble real life scenery.
But the answer can't possibly be to blow 4MB of card memory per texture. There are dozens of terrain types. Even a 256MB megacard is going to run short when you spend your VRAM like that that. A new terrain renderer would be great. But it's *not* easy. On my game project last year, I got a lot of decidedly non-trivial things (like Nasal) to work well. Guess what I was working on when I lost interest? :) Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
