* Jim Wilson -- Tuesday 02 December 2003 22:49: > Just keep the overlap down to about 1 pixel width on the edge and you should > have no trouble. In other words use a crescent shape instead of a disc for > the rotor shadow.
Sorry, but I'm afraid I don't understand. :-) The effect that I don't know how to avoid is this: the fuselage shadow darkens the underlying ground texture, and the rotor darkens both again. Of course, a rotor shadow would only be shown with turned off or slowly moving rotor, anyway. (see attached picture) m.
<<attachment: shadow.jpg>>
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