* Jim Wilson -- Tuesday 02 December 2003 22:49:
> Just keep the overlap down to about 1 pixel width on the edge and you should
> have no trouble.  In other words use a crescent shape instead of a disc for
> the rotor shadow.

Sorry, but I'm afraid I don't understand.  :-)
The effect that I don't know how to avoid is this: the
fuselage shadow darkens the underlying ground texture, and
the rotor darkens both again. Of course, a rotor shadow
would only be shown with turned off or slowly moving
rotor, anyway.

(see attached picture)

m.

<<attachment: shadow.jpg>>

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